realtime vfx artist

Crafting visual magic for games

16+ years creating explosions, magic, weather, and everything in between for titles like Call of Duty, Destiny, and Tomb Raider.

// Selected Work

Featured Projects

Call of Duty: Modern Warfare II

Call of Duty: Modern Warfare II

Materials & VFX for all game modes. Worked with rendering engineers on water system integration.

particles materials water fx
Call of Duty: Modern Warfare

Call of Duty: Modern Warfare

Particle VFX for Killstreaks. Conveyed power and lethality for MP designers.

killstreaks particles mp
Call of Duty: Infinite Warfare

Call of Duty: Infinite Warfare

Ambient and gameplay VFX for DLC 1-4.

ambient fx gameplay dlc
Rise of the Tomb Raider

Rise of the Tomb Raider

1 of 3 FX artists. Textures, materials, FX, post-processing, lens flares, and screen FX.

post-processing lens flares screen fx
Destiny

Destiny

Environmental FX including rain, snow, dust, bugs, atmosphere, and waterfalls.

weather atmosphere environmental
XCOM: Enemy Unknown

XCOM: Enemy Unknown

In-game and cinematic FX. All FX, textures, and materials in UDK 3.

udk cinematics gameplay
Call of Duty: Black Ops 2

Call of Duty: Black Ops 2

Level builder for cinematic sets. Built room for old man Woods in reveal trailer.

level building cinematics textures
Call of Duty: Black Ops

Call of Duty: Black Ops

Level builder on U.S.D.D. Created level geo, 70+ textures, and 13 unique models.

environment textures models
Transformers: Fall of Cybertron

Transformers: Fall of Cybertron

In-game FX including muzzle flashes, energon liquid, and special attacks.

muzzle flash energon special attacks
Transformers: Dark of the Moon

Transformers: Dark of the Moon

In-game FX including muzzle flashes, explosions, fire, smoke, and special attacks.

explosions fire weapons
Darksiders: Wrath of War

Darksiders: Wrath of War

Cinematic FX including footsteps, electricity, and weapon FX.

cinematics electricity weapon fx
Kung Fu Panda 2

Kung Fu Panda 2

In-game FX including special attacks, environmental, and ambient FX.

special attacks environmental ambient

// Expertise

What I Bring to the Table

🔥

Realtime VFX

Explosions, fire, smoke, magic, weather systems, and environmental effects optimized for 60fps gameplay.

🎨

Materials & Shaders

PBR materials, custom shaders, and procedural textures for next-gen game engines.

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Optimization

Performance-focused approach ensuring visual fidelity while hitting frame rate targets.

🎬

Cinematic FX

High-impact visual effects for trailers, cutscenes, and scripted gameplay moments.

About Me

I'm a realtime VFX artist with over 15 years of experience in game development. I've contributed to some of the industry's biggest franchises, creating everything from subtle environmental effects to explosive combat visuals.

Currently based in Madison, WI, I specialize in creating performant, visually striking effects that enhance gameplay without compromising frame rates.

16+
Years of Experience
14
Shipped Titles
AAA
Quality Standard

Let's Work Together

Currently available for new opportunities. I'd love to hear about your project.