Duties: Creating textures, materials, and realtime FX
Duties: Creating textures, materials, and realtime FX
Duties: Creating textures, materials, and realtime FX
Duties: Creating textures, materials, and realtime FX
Duties: Creating in game environmental and cinematic FX.
Duties: Level builder for cinematic sets. Built room for old man Woods in reveal trailer. Texture and model creation.
Duties: Level builder on U.S.D.D single player level. Created and textured level geo, 70 textures, and 13 unique models.
Duties: Created a unique LOD for all BSP level geometry. Optimized the high LOD and creatively created the low LOD. Set up steaming groups to get the maps into memory. Created unique textures to consilidate texture usage.
Duties: Created a unique LOD for all BSP level geometry. Optimized the high LOD and creatively created the low LOD. Set up steaming groups to get the maps into memory.
Duties: Created in game FX including muzzle flashes, explosions, fire, smoke, and special attacks.
Duties: Created in game FX including muzzle flashes, energon liquid, and special attacks.
Duties: Created cinematic FX including footsteps, electricity, and weapon FX.
Duties: Created in game FX including vehicle FX, death FX, alien and human special powers.
Duties: Created in game FX including special attacks, environmental, and ambient FX